Part I
Getting Started with modo
1 Interface Configurability
2 Editors, Action Centers and Work Planes
3 Working with the Tools
4 modo 201 Jump Start
Part II
Basic Creation Methods
5 Basic Building Blocks
6 Building with Layers
7 Shader Tree Fundamentals
8 Inside the Shader Tree
Part III
Working Projects – model and texture
9 Still Life
10 Hard Surface Modeling
11 Creating and Painting Textures
12 Subdivision Surface Modeling
13 More Modeling Techniques
Part IV
Lighting and Rendering
14 Lighting and Rendering in modo
15 Rendering with Global Illumination
16 Output Options
Part V
Appendixes
A Reference Materials
B What’s on the DVD-ROM