Índice del libro de Dan Ablan

Part I
Getting Started with modo

1 Interface Configurability
2 Editors, Action Centers and Work Planes
3 Working with the Tools
4 modo 201 Jump Start

Part II
Basic Creation Methods

5 Basic Building Blocks
6 Building with Layers
7 Shader Tree Fundamentals
8 Inside the Shader Tree

Part III
Working Projects – model and texture

9 Still Life
10 Hard Surface Modeling
11 Creating and Painting Textures
12 Subdivision Surface Modeling
13 More Modeling Techniques

Part IV
Lighting and Rendering

14 Lighting and Rendering in modo
15 Rendering with Global Illumination
16 Output Options

Part V
Appendixes

A Reference Materials
B What’s on the DVD-ROM

This entry was posted in 3D, Luxology Modo. Bookmark the permalink.

Deja un comentario

Tu dirección de correo electrónico no será publicada. Los campos necesarios están marcados *

*

Puedes usar las siguientes etiquetas y atributos HTML: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>